I never tried it out i was just told this by one of the developers, maybe you can find out what the tree codes are and make your own color and see if it works or bypasses erosion. ![]() Its exactly what i planned for my map it was an accurate country recreation and i wanted to map out decidious and pine forests accurately to the climate and terrain theyre in and i was told that that doesnt work cause if youre gonna do that color thing for the veg map its gonna work inside of tilezed, but when u export it into the game the erosion systems that are in the game itself (such as vines growing on walls, streets cracking up plants growing etc) will completely take over everything you did in the veg map and randomize it to the current kentucky nature in the original map I guess I will have to edit it manually for now. I think it should be possible to program a new color with a different biome but I would not know where to start, and I don't know if that's even supposed to be done. ![]() What I have done is that I have simulated "erosion" on my map simply by organizing the different layers in PS by including the above layers.
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